Most Roblox games are made by small teams: one person with an idea, plus a scripter, a builder or two and someone who can make UI look good. Finding those people is usually the hardest part. This guide covers where to look, how to ask, and how to avoid the common ways it goes wrong.
1. Know exactly what you need first
"Looking for devs for my game" gets few replies. "Looking for a scripter to build a pet-hatching and inventory system for a simulator, about 2 weeks of work" gets many more. Before you post anywhere, write down:
- The role. Scripter, builder, modeler, UI designer, animator, VFX artist, sound designer. Our roles guide explains what each one does.
- The scope. A list of the systems, maps or assets you need. Small, clear jobs are easier to say yes to than "help with everything".
- How you will pay. Robux, USD, a percentage of the game's revenue, or a mix. Be honest about it in the first message.
- What you bring. Your own skills, the work already done, a short gameplay clip or screenshots. People want to join projects that are already moving.
2. Where Roblox developers actually look for work
- The Roblox Talent Hub. Roblox's own place on the Creator Hub for job posts and developer profiles. It is tied to real Roblox accounts, which makes it easier to check who you are talking to.
- The Roblox Developer Forum. The official forum has collaboration and hiring categories, and many experienced developers read it. Check its posting rules first, since some categories need a certain account trust level.
- r/robloxgamedev. A large subreddit of Roblox developers. Read the sidebar rules about hiring and self-promotion before posting.
- Developer Discord servers. Many community servers have hiring and "looking for group" channels. Each server has its own format, so read the pinned message before posting.
- Your own players and friends. Players who already love your game, or friends who are learning Studio, often make the most committed teammates.
- A team workspace with a talent board. On PartCrew, the Talent hub lists people who are open to joining projects, with their roles and skills, so you can invite them straight into your workspace.
3. Write a post people want to answer
A good collaboration post is short and specific. A simple shape that works:
Game: one sentence on the idea and genre.
Looking for: the role and the exact work.
Progress so far: what exists today, with a screenshot or short clip.
Payment: amount and method, or the percentage and how it is paid out.
Contact: where to reach you and what to send (portfolio, past games).
Skip the hype. "The next big front-page game" makes experienced developers scroll past. Real progress and clear terms make them stop.
4. Check skills before you commit
- Look at past work. Ask for a portfolio, a game they worked on, or a short video. For scripters, ask how they would structure one of your systems.
- Start with a small paid test task. One small, self-contained piece of work, paid in full when it is done. It shows you their speed, quality and communication, and shows them that you pay.
- Talk about how you will work together. How often you will check in, where tasks live, and what "done" means for each piece.
5. Paying and splitting revenue fairly
- Upfront payment (Robux or USD) is simplest for clear, one-off jobs like a map, a model pack or a UI kit.
- Percentage deals mean the developer only earns if the game earns. They work best with people you already trust, and they should be written down: what percentage, from which revenue, and for how long.
- Use Roblox group payouts when the game is owned by a group. Roblox supports one-time and recurring percentage payouts to group members, so nobody has to rely on trust alone.
- Pay in stages for bigger jobs, for example a third at the start, a third at a midpoint and a third on delivery.
6. Stay safe
- Never share your Roblox password or a login cookie with anyone, even a teammate. Use Team Create and group roles to give access instead.
- Give people only the permissions they need. A builder does not need permission to publish the game or manage group funds.
- Keep personal information private. You do not need anyone's real name, address or school to make a game together.
- If a deal sounds too good to be true, such as someone asking you to pay first for "guaranteed front page", walk away.
7. Keep the team once you have it
Teams usually fall apart because nobody knows what to do next, not because of skill. Give every person clear tasks, a place to talk and a regular check-in. Our guide on how to run a Roblox dev team covers that part.